Exploited Vulnerability: Activision Blizzard Faces Growing Scrutiny Over Mobile Game Monetization
Video games were once a hobby defined by premium products. Consoles often cost several hundred dollars, and games themselves were priced around $60 for most of the last two decades. Purchasing a console and building a collection of games was an intentional act. A console is no small purchase, especially for a young audience or the generous parent. The purchase of individual games was typically a decision informed by quality and value from a discerning consumer.
